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Arlexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children

dc.contributor.authorHussain, H.
dc.contributor.authorFaisal, C. M. N.
dc.contributor.authorHabib, M. A.
dc.contributor.authorGonzález Rodríguez, Bernardo Martín 
dc.contributor.authorFernández Lanvin, Daniel 
dc.contributor.authorAndrés Suárez, Javier 
dc.date.accessioned2024-02-26T07:38:15Z
dc.date.available2024-02-26T07:38:15Z
dc.date.issued2023
dc.identifier.citationVirtual Reality, 27(4), p. 3649-3663 (2023); doi:10.1007/s10055-023-00862-4
dc.identifier.issn1359-4338
dc.identifier.urihttps://hdl.handle.net/10651/71525
dc.description.sponsorshipThis work was partially funded by the Department of Science, Innovation, and Universities (Spain) under the National Program for Research, Development, and Innovation (project RTI2018-099235-B-I00).
dc.format.extentp. 3649-3663
dc.language.isoeng
dc.relation.ispartofVirtual Reality
dc.rights© The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature 2023
dc.sourceScopus
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85173072852&doi=10.1007%2fs10055-023-00862-4&partnerID=40&md5=d3c5bb9a7613cd27a227783fca139b7d
dc.titleArlexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children
dc.typejournal article
dc.identifier.doi10.1007/s10055-023-00862-4
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/RTI2018-099235-B-I00/ES/MODELADO DE USUARIO PARA PERSONALIZACION DE INTERFAZ GUIADO POR ANALISIS AUTOMATICO DE PATRONES DE COMPORTAMIENTO/ 
dc.relation.publisherversionhttp://dx.doi.org/10.1007/s10055-023-00862-4


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