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Gade4all: developing multi-platform videogames based on domain specific languages and model driven engineering

dc.contributor.authorNúñez Valdéz, Edward Rolando 
dc.contributor.authorSanjuán Martínez, Óscar 
dc.contributor.authorPelayo García-Bustelo, Begoña Cristina 
dc.contributor.authorCueva Lovelle, Juan Manuel 
dc.contributor.authorInfante Hernández, Guillermo 
dc.date.accessioned2014-02-03T08:01:47Z
dc.date.available2014-02-03T08:01:47Z
dc.date.issued2013
dc.identifier.citationIJIMAI, 2(2), p. 33-42 (2013)
dc.identifier.issn1989-1660
dc.identifier.urihttp://hdl.handle.net/10651/21549
dc.format.extentp. 33-42
dc.language.isoeng
dc.relation.ispartofIJIMAI
dc.rights© UNIR
dc.rightsCC Reconocimiento – No Comercial – Sin Obra Derivada 4.0 Internacional
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.sourceDIALNET
dc.source.urihttp://dialnet.unirioja.es/servlet/extart?codigo=4335742
dc.titleGade4all: developing multi-platform videogames based on domain specific languages and model driven engineering
dc.typejournal article
dc.identifier.local20140435
dc.identifier.doi10.9781/ijimai.2013.224
dc.relation.publisherversionhttps://dx.doi.org/10.9781/ijimai.2013.224
dc.rights.accessRightsopen access
dc.type.hasVersionVoR


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